This is the final output of the obstacle course part of the unit, but due to time constraints its not finished. Its in a state of part splined and part blocked. I think I aimed too high for this course, given the what little time we had to do this task along with the other two in the unit. Although I think the poses that are blocked show what I was trying to achieve, so I think I translated the course from my head into maya quite well.
As you can see its a very exaggerated style, I didn't want to go for too realistic animation because quite frankly, it would suck all the fun out of the task in my opinion. Although there are some realistic area's in there, so I didn't stray too far from real body mechanics.
I shot a lot a video reference with the help of Tom Weatherill for different areas of the course, I also observed a lot of Youtube video's for the monkey bars and the balance beam at the beginning of the course.
Balance Beam and monkey bar planning:



Quadraped planning for the dog jump, again if I had more time I would spline the dog and improve the poses, but it was not to be.

Some Misc. planning for the platforms at the end of the course and the get up action after falling off the ramp:


Video ref for exhausted "draggy" run after getting up from the falling impact off the ramp:
Video Ref for the speedy turn during running:
I'd upload all my reference videos but the rest are all bigger filesizes.
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